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Location: Home / Tekniikka / Tärkeimmät trendit ja mahdollisuudet globaaleilla Metaverse-teknologiamarkkinoilla: Metaverse vs Digital Twin

Tärkeimmät trendit ja mahdollisuudet globaaleilla Metaverse-teknologiamarkkinoilla: Metaverse vs Digital Twin

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DUBLIN, May 13, 2022 /PRNewswire/ -- The "Metaverse Technology Market Outlook" report has been added to ResearchAndMarkets.com's offering.

As per this latest market study, the Metaverse Technology market was valued at $32 billion in 2021 and is likely to reach $224 billion by 2030. Software contributed more than 80% of the market in 2021. The metaverse technology is expected to create revenue opportunities across multiple verticals, particularly for those companies that develop virtual platforms and their components, semiconductors and chips that render ultrarealistic graphics, and the related software.

Metaverse Technology Market - Highlights

Metaverse vs Digitaalinen Twin

Digital twins enable the creation of rich digital models of physical or logical assets that can be products or complex environments. Such models can be brought to life and synchronized with the physical world that acts as a foundation for enabling the metaverse platform. Anheuser-Busch InBev, one of the largest brewers in the world, uses metaverse application. AB InBev uses Microsoft Azure Digitaalinen Twins to create a comprehensive digital model of its breweries and supply chain. AB InBev uses mixed reality over its digital twin for remote assistance, fostering effectiveness sharing across geographies.

Virtually scanned objects in the metaverse are not digital twins. A scanned object, once incorporated with real metadata and live data feeds from sensors overlaid simultaneously, makes it a digital twin. According to David-Weir McCall of Epic Games, the metaverse is the digital world that lives alongside the physical world and allows people to live, work, and play alongside each other, and digital twin are the foundations of which the metaverse will be built. Digital twin in the metaverse allows the creation of a virtual world where live data is fed, and it will operate exactly the way it would in the real world. Examples include retail store where the shopping experience is optimized in real time and shelves are always stocked.

Metaverse

Digitaalinen Twin

Tärkeimmät kysymykset, joihin vastataan tämän tutkimuksen kautta

 Key Trends and Opportunities in the Global Metaverse Technology Market: The Metaverse vs Digitaalinen Twin

Key Topics Covered:

1 Introduction

2 Executive Summary

3 Metaverse Drivers & Challenges
3.1 Drivers
3.1.1 Rise in Number of Gamers
3.1.2 Upsurge in Immersive and Competitive Gaming on Mobile Devices
3.1.3 Emergence of 5G
3.1.4 Increasing investment in the metaverse
3.2 Risks and Challenges in the Metaverse
3.2.1 Cybersecurity
3.2.2 Currency and payment System
3.2.3 Reputation and Identity in Metaverse
3.2.4 Infrastructure Upgrade
3.3 Risk of Doing Business in Metaverse

4 Legal Issues of Metaverse

5 Layers of the Metaverse

6 Economic Impact of Metaverse

7 Use Cases, By Industry
7.1 Ecommerce & Retail
7.1.1 Gucci expanded its presence on Roblox to develop Gucci Garden
7.1.2 Chipotle hosted virtual restaurant on Roblox to provide its customers with Halloween experience
7.1.3 Fashion brand Gucci partnered with Sandbox
7.1.4 Luxury fashion house Balenciaga collaborated with Fortnite
7.1.5 Ralph Lauren launched digital winter-themed collection on Roblox
7.2 Sports & Entertainment
7.2.1 Vans launched Vans World skatepark experience in Roblox
7.2.2 Nike teamed up with Roblox to create virtual world called Nikeland
7.2.3 Roblox hosted metaverse dance music festival of EDC
7.2.4 Warner Bros united with Roblox to create virtual movie launch event
7.2.5 Indian couple hosted country's first metaverse wedding reception
7.2.6 Tennis Australia partnered with Decentraland to host Australian Open
7.3 Music
7.3.1 Pop stars and singers driving metaverse concerts
7.3.2 Muse collaborated with Stageverse for metaverse concerts
7.3.3 Epic Games partnered with BTS
7.4 Enterprise
7.4.1 Accenture collaborated with Microsoft to develop virtual office
7.4.2 TCImage to design buildings in virtual world, using NVIDIA Omniverse
7.4.3 Meta Platforms launched Horizon Workrooms
7.4.4 Arent Fox and PWC purchased land site in metaverse
7.4.5 Marriott Bonvoy unveiled digital art in metaverse
7.5 Government
7.5.1 Barbados to become first country to establish an embassy in metaverse
7.6 Automotive
7.6.1 BMW launched JOYTOPIA virtual world
7.6.2 Toyota Turkey held its annual general meeting in metaverse
7.6.3 Hyundai Motors launched metaverse space-Hyundai Mobility Adventure-on Roblox
7.6.4 Ford's immersive vehicle environment system to design safer cars
7.7 Manufacturing
7.7.1 Hyundai Motors partnered with Unity to build Meta-Factory
7.7.2 NVIDIA and BMW demonstrated factory of future
7.8 Banking
7.8.1 JP Morgan opened bank branch in metaverse
7.9 Real Estate
7.9.1 Snoop Dogg is building virtual mansion on plot of land in the Sandbox

8 Metaverse Applications

9 Metaverse market, By Technology

10 Market size & Forecast of Metaverse market, By Offering

11 Market size & Forecast of Metaverse Market, By Industry

12 Regional Analysis of Metaverse Market

13 Competitive Landscape

Company Profiles

Lisätietoja tästä raportista on osoitteessa https://www.researchandmarkets.com/r/bqgkvw

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